Tuesday, September 6, 2011

Collective Setting System: Resources

As you probably noticed Monday, the states made with this system are mostly defined by five resources, described below.

Power works like a general military strength, though it measures both internal and external forces. A nation that’s well-defended can have a force that’s capable of withstanding an enemy’s marauding forces. While there’s no technical specialization, it’s assumed that nations with comparable skills (or total skills) will balance out when fighting with their strengths.

Wealth indicates the trade, material wealth, and the fruits of that wealth.

Size is only somewhat self-evident. It is size, but also size in relation to the other nations as well as quality of things within a nation's borders. A mile of productive farmland is worth more than twenty miles of monster-spewing deserts.

External is the nation’s relationships and esteem with other nations. Whether it’s an undeserved reputation or a history of valor, other nations will weigh the nation’s input and treat its peoples and rulers with respect.

Internal is the nation’s cohesiveness, interconnectedness, and order. A nation with a high internal rating has generally happy citizens, benevolent nobility, and can boast an overall culture of peace and justice.

Each resource starts at 0, with a default upper limit of 2 (Attitude cards can change this). Players use cards (mostly Histories and Holdings) to change these values either up or down, depending on the character of the state they’re building.

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