I do like this MCOC idea, I figured I'd just make a character like this and start forcing him into whatever ill-fated campaign I'm playing this week (sorry in advance, those of you who realize that all of my PCs are suddenly named "Sam Kasser"). It might also serve as an example for those of you who are interested in making similar characters.
I usually shy away from the brawny member of a group, leaning for the thinker or diplomat, or the occasional leader or rogue. I did do that gun monkey for Shadowrun (Last I heard of him, he was waist deep in snow, hunting a sniper with a combat knife. Good times.). I think I’m going to go with Saio Ka’as, my Bothan Jedi from a short-lived Star Wars campaign a few years ago. I never got a lot of closure with him (or "middleture," or even the later part of the "openture"), but since Jedi are just sci-fi wizards, having him become a non-corporeal consciousness trying to relearn all that fleshy stuff isn't too far outside of...well, I guess all the words that make up that sentence.
Saio Ka’as
Stats
Level: Beginning
Character Background
Saio Ka’as was once a Bothan from an unnamed galaxy far, far away. His people were hirsute and cunning. Saio himself was a member of a religious order that could subtly manipulate reality and worked to bring peace and order to the galaxy (usually only bringing one at a time). Saio trained his entire life to be a diplomat and to settle political disputes peacefully. However, political treachery raised its head and plunged his world into chaos. Hunted and tempted by dark forces, he was forced into the depths of unexplored space. There, he discovered a doorway into the higher realms, long abandoned by a destroyed race. When the non-corporeal inhabitants tried to keep him out, his abilities forced them to choose between accepting him and destroying him. They decided to accept him, saving his life but fracturing his memories of what he was before.
When working in the corporeal world, Saio Ka'as will often be a rather hairy specimen of any non-furred race, though a friendly and outspoken one. He prefers to be skilled at swordsmanship, though he's been forgoing that lately in an attempt to 'relearn' a familiar skill and restore some of his memory.
Any para-normal abilities he has will often bend toward the empathy: mind reading, psychometry, or general sensitivity. His tendency to see the good in people often leads him to over-empathize with decidedly amoral people and organizations. This usually only happens when he spends a very long time corporeal, causing him some concern over the true nature of his character.
No comments:
Post a Comment